Video game industry expresses concerns over Gaming Disorder classification

Video game industry expresses concerns over Gaming Disorder classification

Video game industry expresses concerns over Gaming Disorder classification

The World Health Organization says compulsively playing video games now qualifies as a new mental health condition, in a move that some critics warn may risk stigmatizing young players.

The highly influential IDC is a gold standard for diagnostic classification, because it helps doctors around the world track trends of diseases and mental disorders.

The report said that 44 percent of gamers say that emotional wellbeing is the main benefit of gaming to society while only 3 percent think gaming has no benefit to wider society.

According to the organization, the disorder is characterized by an impaired ability to control one's gaming habits, to the extent that it begins to negatively impact their daily activities and supersedes their other interests.

A 2015 Ontario Student Drug Use and Mental Health Survey showed that 13% of students between grades seven and 12 reported symptoms of a problem with video games.

"We now have a better understanding of the issues surrounding this condition, and they are not related to a mental health condition", a WHO official said. These games are commonly played on electronic and video devices. For the first time, in this edition, the ICD has named and described "gaming disorder" in the section on addictive disorders.

"Be careful if the person you are with, a child or another person is using Gaming in an excessive manner..."

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The condition will be added to the WHO's International Classification of Diseases (ICD-11).

Most of the medical profession is against the Gaming Disorder inclusion; two papers opposing the proposal having already been released.

"One can be addicted to really anything", said Audrey Nottke, the director of nursing over behavioral health services at Medical Center of Aurora.

Smartphone, social media, and even gaming de-addiction facilities have always been set-up at institutions throughout the country, with many parents bringing in their children to be treated for addiction to gadgets.

While gamers are willing to acknowledge the potential downsides of their past-time, with 23 percent claiming that gaming addiction should be ranked alongside drug/alcohol/gambling addiction, the question of commentators linking violence with gaming drew a almost unanimous response.

ICD-11 will be presented to the World Health Assembly to be voted upon in May 2019, and will go into effect in January 2022. The WHO has also added a distinct chapter on sexual health for the first time. The new ICD-11 also reflects progress in medicine and advances in scientific understanding.

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